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Ubiquitous computing

Healthy Bowl

Programme
Communication & Multimedia Design
Year
2022
Role
Concept & interaction design
Disciplines
Ubicomp · Interaction design

Amsterdam

Open to new work

Healthy Bowl cover: an illustrated fruit bowl

A fruit bowl that keeps track of how much fruit you eat and celebrates when you reach your daily goal.

Concept

The bowl weighs what you take and works towards 250 grams of fruit a day. It has a state for every moment: nothing eaten yet, halfway, falling behind in the evening and goal reached. It also knows whether you are home, so it only reminds you when you can act on it.

Feedback

The bowl answers in three ways: a light that changes colour, short spoken updates every two hours, and a small dance on servos when you take the last piece. Short and long feedback loops keep you going day after day.

Three years later this idea grew into Fruiture, my bachelor graduation project.

UX design document

Storyboard, states, interactions and feedback loops. Tap a page to read it.

Healthy Bowl UX design document, page 1

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